Archive for the 'FastScripts' Category

FastScripts 2.7.3: Just a Couple More Fixes

Wednesday, August 29th, 2018

FastScripts 2.7.3 is now available for download from the MarsEdit home page and has been submitted to the Mac App Store. FastScripts 2.7, which I released earlier this month, was a fairly minor update in terms of functional changes, but a dramatic change in terms of the version of tools used to build it, and […]

FastScripts 2.7.1: Quick Fix for “Path to Me”

Saturday, August 18th, 2018

FastScripts 2.7.1 is now available for download from the MarsEdit home page and has been submitted to the Mac App Store. This update fixes a bug that was introduced in FastScripts 2.7, affecting scripts that use the “path to me” AppleScript command to get a reference to the location of the running script.

FastScripts 2.7: macOS Mojave 10.14 Compatibility

Friday, August 17th, 2018

FastScripts 2.7 is now available for download from the MarsEdit home page and on to the Mac App Store. This update is particularly important for folks who have already installed Apple’s macOS 10.14 Mojave beta OS. A change in those betas causes FastScripts 2.6.13 and earlier to fail when running scripts that control any other […]

FastScripts 2.6.12: Minor Script Folder Fixes

Tuesday, April 17th, 2018

FastScripts 2.6.12 is now available from the FastScripts home page, and on the Mac App Store. This update brings a couple minor fixes affecting the way FastScripts deals with files in your script folders: Fix a bug that could cause aliases in script trees to not resolve properly Fix a bug in folder modification tests […]